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{ Thursday, July 6, 2006 }

Play Money by Julian Dibbell

I came home last night and found Julian Dibbell's Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot waiting for me. And sat down and read it all in one sitting.

Entire parallel economies exist in these worlds, and they can be quite addictive. One of the reasons we started Ludicorp to build the Game Neverending, was my addiction to Neopets, where I was making a killing arbitraging JubJub hats (until the bottom dropped out of the whole JubJub market, as suddenly and inexplicably, JubJub hats were being fed into the marketplace at an astonishing rate). Dibbell spent most of his time in Ultima Online, a sword and sorcery MMOG, but sometimes, it seems, the real cloak and dagger activity isn't happening in the game, but behind the scenes, where quasi-criminals devise ingenious cheats to raise game money, which they then sell on eBay, possibly even running Chinese and Tijuana sweatshops on the side where workers are employed to level up and generate even more game money. A fascinating account. Even though I'd spent a lot of time in these worlds, Dibbell raised a lot of interesting questions, and conjectured a world where work is becoming increasingly indistinguishable from play. And I loved this:

The Kpelle people of Liberia, to name one, scarcely make the distinction at all, allowing for a difference between arduous "forest work" and lighter "town work" but generally avoiding all work that can't be done playfully, amid song and dance and jest. It's not that they're slackers. On the contrary: Diligent rice farmers, they organize their lives around the constant activity of cultivation. But when government advisors pressured them to switch from dry rice farming to more productive paddy-based methods, they resisted--not because they had no interest in making more money, but because they had no interest in working joylessly. The techniques of paddy-rice farming might be more efficient, the anthropologist David Lancy has explained, but they would reduce the Kpelle's daily activity to "just plain work", bereft of "the vital leavening of gossip, singing and dance" that makes Kpelle work worth doing.

LINK | 7:56 PM | TB

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  { COMMENTS }

Yeah! The vital leavening of gossip, singing and dance! /me waxes nostalgic again.

And aren't you the lucky one, getting this book when it's not even out yet? Thanks for the tip on what sounds like a lovely book.

marrije | July 7, 2006 12:21 AM

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huzzah i get to be first to say
Bring back GNE
;)

sue | July 7, 2006 2:42 AM

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My 13 year old son is constantly playing these games and has done well at turning his virutal goods into cash. He's saving for a car!

Thanks for the link. I'll have to get him that book for his birthday.

Mary | July 21, 2006 7:51 PM

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The signing inside second life this past thursday was also pretty astounding. See nwn.blogs.com

cyrus (bryan campen) | July 29, 2006 11:45 AM

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I don't see why virtual worlds would have different markets than real ones, my tshirt here was made in China - it would be no surprise if I'm gaming with objects that came from the same place.

Ross Hill | August 15, 2006 5:47 AM

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Julian rolled a wiki at playmoney.pbwiki.com
Stop by and contribute!

Cyrus (Bryan Campen) | August 18, 2006 12:07 AM

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Karlikurod4

Karlikurod1 | September 13, 2006 2:17 PM

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